Barbarian

"A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. He laughs as he charges toward the frost giant who dared poach his people's elk herd.

A half-orc snarls at the latest challenger to her authority over their savage tribe, ready to break his neck with her bare hands as she did to the last six rivaIs. Frothing at the mouth, a dwarf slams his helmet into the face of his drow foe, then turns to drive his armored elbow into the gut of another.

These barbarians, different as they might be, are defined by their rage: unbridled, unquenchable, and unthinking fury. More than a mere emotion, their anger is the ferocity of a cornered predator, the unrelenting assault of a storm, the churning turmoil of the sea.

For some, their rage springs from a communion with fierce animal spirits. Others draw from a roiling reservoir of anger at a world full of pain. For every barbarian, rage is a power that fuels not just a battle frenzy but also uncanny reflexes, resilience, and feats of strength."

Barbarians are strong people, relying more on their own physical abilities rather than armour or shields to protect them.

 Hit Points 

Hit Dice: D12

Hit Points at 1st Level: 12 + your constitution modifier

Hit Points at Higher Levels: 1D12 (or 7) + your constitution modifier per barbarian level after first

 Proficiencies: 

Light armor, Medium armor, Shields, Simple Weapons, Martial Weapons, Constitution Saving throws, Strength Saving Throws

Skills: Choose 2 from Animal Handling, Athletics, Intimidation, Nature, Perception and Survival

 Equipment: 

- (a) a greataxe or (b) any martial melee weapon

- (a) two handles or (b) any simple weapon

- An explorers pack and four javelins

 Archetypes: 

Path of the Berserker

Path of the Totem Warrior

Path of the Zealot

Path of the Storm Herald

Path of the Ancestral Guardian

 Magical Abilities: 

Rage